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Houdini To Maya Alembic Problem


wreath

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Hey guys,

I have scene where i emit debris geometry as RBD sim. cached out as bgeo and trying to export as alembic to both MAX and Maya for render work. 

Problem is debris is being created on the go like in first frame there is 10 pieces of debris then on frame 2, 30 more created etc. when i export as alembic and import in max, all the debris pieces are visible and created even in the first frame they are just staying still untill the time they being created  and start moving afterwards. How can solve this? ( PS: Engine is not an option right now, alembic needed)

thank you!

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Just found out the solution actually, required an extra step but can be done by exporting as alembic rope > then import as alembic in houdini then export again with "Load as: Unpack Alembic Delayed Primitives" would be nice if this setting was also in rop alembic.

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