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HDA works in Houdini but not Maya


codyburke3D

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Hello,

I have an HDA that works as I would expect in Houdini, however in Maya it does not.

The HDA fractures an object of your choice and then you're able to select an alembic cache to be used as a collision object to destroy the fractured object.

In Maya, I'm unable to even fracture the object. I'm using Maya 2018.6

Could this be a bug?

Thanks,
-Cody

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