Jump to content

[Bullet] How to constraint Packed Active to deformed object?


catchyid

Recommended Posts

Hello,

I have an imported animated object (alembic +  it's both transformation and deformation, e.g. IK chain that deforms a mesh). My goal is to constraint another RBD Active Packed objects to the deformed imported object. I have two questions:

1) How to do this in Houdini? I've tried different settings for the animated/deformed objects in Houdini, but in all cases, it did not work (sometimes, the deformed object moves but not the constraint, sometime the constraints jumps irrationally, etc.)

2) To have a better understanding of the shot here it's description (just in case if there is a better way to do it other than constraints): a metallic structure (attached to concrete ground) deforms and moves in an upward direction --> when it moves up, it should take with it part of the concrete ground and this concrete ground piece should break gradually. 

Thanks

Link to comment
Share on other sites

  • 1 year later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...