Jump to content

Limit indirect diffuse ray distance - ? ( Arnold )

Recommended Posts

Sorry to ask this here but I can't find any info on this ;


Trying to figure out if I can set a max distance for indirect diffuse bounce calculation, via nodes if there's no controls for it. I don't know the 3D math, and would love to learn it.

Rendering a city at night, and neon lights are causing lots of noise on buildings too far to show their contribution anyway. It should greatly speed up Arnold's slow renders regardless of neon too. ( and switching to mesh lights has been a buggy nightmare anyway )



Edited by TobyGaines
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...