Yann1ck Posted April 5, 2020 Share Posted April 5, 2020 Hi, I am trying to get a tearing effect constrained to geometry. The effect I am after is a bone breaking and the flesh on top of the bone being teared apart. I nearly get the effect I want but I am struggling with the constrains. When the static object are being pulled apart (cubes on the image), the constrain is still active (see circled in red on the image) resulting in part of the fem mesh to jump side. I am looking for a way to deactivate the constrains when it is away from a set distance. I have attached my file. Any help would be greatly appreciated. Thanks. flesh_on_bone_RD_02.hip Quote Link to comment Share on other sites More sharing options...
Yann1ck Posted April 7, 2020 Author Share Posted April 7, 2020 Anyone? I am stuck at the moment. Thanks Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 7, 2020 Share Posted April 7, 2020 try: https://www.sidefx.com/tutorials/advanced-vellum-workflows-h17-masterclass/ at 2:51:20 (note the file name John is using, file is supplied) Quote Link to comment Share on other sites More sharing options...
Yann1ck Posted April 8, 2020 Author Share Posted April 8, 2020 9 hours ago, Noobini said: try: https://www.sidefx.com/tutorials/advanced-vellum-workflows-h17-masterclass/ at 2:51:20 (note the file name John is using, file is supplied) Thanks for that. I will have a look. Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 9, 2020 Share Posted April 9, 2020 (edited) oh hey @Yann1ck, stumbled across this on my HDD... https://vimeo.com/313481349 Edited April 9, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
Yann1ck Posted April 10, 2020 Author Share Posted April 10, 2020 Hi @Noobini thanks for the video, I managed to learn more. here is my latest attempt, which gives me the result I needed. Now i need to apply it to a bigger setup. flesh_on_bone_RD_03.hip 2 Quote Link to comment Share on other sites More sharing options...
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