Jump to content

Houdini Engine - Unreal Lightmap Resolution Attribute not working


Fele

Recommended Posts

Hello!
 
I am trying to make use of the Lightmap Resolution_Attribute which can control the size of lightmaps in Houdini.
(more info on these attribures... https://www.sidefx.com/docs/unreal/_attributes.html )
 
No matter what i try, the attribute "unreal_lightmap_resolution" gets not picked up in unreal.
 
At the same time, the attribute "unreal_bake_name" works fine...
 
Someone already asked the same thing a few months ago on the sidefx forums, but no one had a solution.
 
 
Any ideas welcome!
 
Thx
Felix
Edited by Fele
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...