Fele Posted April 7, 2020 Share Posted April 7, 2020 (edited) Hello! I am trying to make use of the Lightmap Resolution_Attribute which can control the size of lightmaps in Houdini. (more info on these attribures... https://www.sidefx.com/docs/unreal/_attributes.html ) No matter what i try, the attribute "unreal_lightmap_resolution" gets not picked up in unreal. At the same time, the attribute "unreal_bake_name" works fine... Someone already asked the same thing a few months ago on the sidefx forums, but no one had a solution. https://www.sidefx.com/forum/topic/69608/?page=1#post-295760 Any ideas welcome! Thx Felix Edited April 7, 2020 by Fele Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.