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Houdini Engine - Unreal Lightmap Resolution Attribute not working


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I am trying to make use of the Lightmap Resolution_Attribute which can control the size of lightmaps in Houdini.
(more info on these attribures... https://www.sidefx.com/docs/unreal/_attributes.html )
No matter what i try, the attribute "unreal_lightmap_resolution" gets not picked up in unreal.
At the same time, the attribute "unreal_bake_name" works fine...
Someone already asked the same thing a few months ago on the sidefx forums, but no one had a solution.
Any ideas welcome!
Edited by Fele
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