mynameisbetter Posted April 8, 2020 Share Posted April 8, 2020 Hello! I'm a beginner and asking for help as I stumbled upon this problem..i cant seem to find a solution..i would like to make smoke signals...with a vellum cloth. I tried everything or so i think: so, I used sparse pyro for the fire simulation, then made a quick vellum cloth, pinned it in the air and animated it. For it to collide it, I used point velocity and used popadvect by volume for the cloth. It worked, until I animated the cloth (because to make smoke signals, the cloth must go up and down). Then i tried even by adding the deforming collision node into the dopnet..but it's even worse.. I would like the vellum cloth to affect the pyro and make smoke signals in that way! Please, can anybody help me? I'm adding the files. logs.obj fire_sim_3.hipnc Quote Link to comment Share on other sites More sharing options...
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