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Vellum pyro collision


mynameisbetter

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Hello!

I'm a beginner and asking for help as I stumbled upon this problem..i cant seem to find a solution..i would like to make smoke signals...with a vellum cloth. I tried everything or so i think: so, I used sparse pyro for the fire simulation, then made a quick vellum cloth, pinned it in the air and animated it. For it to collide it, I used point velocity and used popadvect by volume for the cloth. It worked, until I animated the cloth (because to make smoke signals, the cloth must go up and down). Then i tried even by adding the deforming collision node into the dopnet..but it's even worse..

I would like the vellum cloth to affect the pyro and make smoke signals in that way!

Please, can anybody help me? I'm adding the files.

logs.obj

fire_sim_3.hipnc

 

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