Romain.GR Posted April 19, 2020 Share Posted April 19, 2020 Hi everyone, I am trying to get an animated collider to contain the smoke I am emmiting inside a tube. I am deleting some polygons over time to let the smoke gradually escape from my tube. The problem is my geometry collider doesn't update even if I turn on "use deforming geometry". So I just have smoke inside my container, but nothing go out from it. If someone hasa clue it could be awesome <3 (you can find the hip file in the post) Thanks Smoke_Animated_Collider.hip Quote Link to comment Share on other sites More sharing options...
Marcocheng Posted April 20, 2020 Share Posted April 20, 2020 Just use SDF in pyro collision Quote Link to comment Share on other sites More sharing options...
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