evilRainbow Posted April 27, 2020 Share Posted April 27, 2020 Sorry, I'm a little baffled. I want to taper a piece of geo in ONE axis, to turn it into a ramp. Like the following model created in 3ds max: How the f do you taper like this in Houdini? The new bend/taper/twist sop does a lot of stuff, but it does everything on 2 axis's at a time...? Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 27, 2020 Share Posted April 27, 2020 (edited) just DIY with a wrangle i reckon: @P.y *= chramp("Taper",relbbox(@P).x); Edited April 27, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
evilRainbow Posted April 27, 2020 Author Share Posted April 27, 2020 Thank. I appreciate that solution. It worked. Is there another way to do this, without a wrangle? You know, involving just pushing buttons. I'm developing a beginners tutorial and would love to avoid vex. Quote Link to comment Share on other sites More sharing options...
evilRainbow Posted April 27, 2020 Author Share Posted April 27, 2020 Another way to accomplish this is with a lattice sop. It offers a lot of manual control. Just no fun gizmos. Quote Link to comment Share on other sites More sharing options...
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