Valent Posted April 30, 2020 Share Posted April 30, 2020 Hi, I have an exporting problem. I made a geometry that I'd like to use in a game engine. However, if I make some simple modifications (like deleting some primitives with a blast node, align some points) before the export, the resulting .fbx is all messed up. But If I export it without modifications, it looks fine. What's going on? Sorry about the size of the .hip file attached, I have to freeze the cache file inside. export_bug.zip Quote Link to comment Share on other sites More sharing options...
Whatsinaname Posted May 1, 2020 Share Posted May 1, 2020 Without looking at your file... - Do you need it to be an FBX file or could alternative formats also work? - Have you tried freezing (red/snowflake) your geometry before exporting it? - Have you tried cacheing it after doing any operations to it? - Is the geo broken? Laminar faces? Polys with 5+ edges? You can check with PolyDoctor. Also make sure to delete any attributes, groups etc you don't need before exporting. Maybe add a cleanSOP Quote Link to comment Share on other sites More sharing options...
Valent Posted May 2, 2020 Author Share Posted May 2, 2020 - I can also use .obj or .dae. Is there any problem with fbx exporter? - I have no idea what red/snowflake is, so it doesn't have any of it. - yes. The geometry was cached before the export. - it has some 5+sided polygons, but they are as harmless as polycap on a cylinder. Also, I tried to export without them. The result was the same. I also used polyDoctor - the same. - all the attributes and groups were deleted. except for N and uv. Quote Link to comment Share on other sites More sharing options...
Whatsinaname Posted May 7, 2020 Share Posted May 7, 2020 FBX comes with a bit of an overhead and it can be tough to get the settings right. If it is not an animated object, you might want to use something else. red/snowflake is referring to the orangey-red button on your SOPs. if you zoom in closely, you'll see it is represented by a snowflake icon. If you activate this, your modelling history will be baked into this very node, similar to 'delete history' in Maya. Quote Link to comment Share on other sites More sharing options...
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