complexity Posted May 1, 2020 Share Posted May 1, 2020 (edited) So, I am very new to Houdini, by that I mean a few days new. I came from a blender background. I had a very specific effect/set of effects that i wanted to achieve when deciding to learn Houdini (Seen in the video). Despite only having been using Houdini I have developed a effect that is good, but not for all instances. I have created a very similar ground fracture using the following node system: This works for ground simulations, but it is not satisfactory for the fracture simulations found on the statues. Essentially I just want to be able to affect the fracture pieces encompassed in a bounding object, but keep all the other pieces in place (see 0:06 in the video). Quick capture of my current simulation below. https://gyazo.com/e96f7a80027bc63dd3c6832c19b0e14f Edited May 2, 2020 by complexity add tags Quote Link to comment Share on other sites More sharing options...
logix1390 Posted May 3, 2020 Share Posted May 3, 2020 Try using the point deform on your packed objects. Quote Link to comment Share on other sites More sharing options...
complexity Posted May 4, 2020 Author Share Posted May 4, 2020 12 hours ago, logix1390 said: Try using the point deform on your packed objects. Just tried it, seems to only deform the mesh as a whole instead of the individual pieces. Quote Link to comment Share on other sites More sharing options...
complexity Posted May 4, 2020 Author Share Posted May 4, 2020 1 hour ago, complexity said: Just tried it, seems to only deform the mesh as a whole instead of the individual pieces. Fiddled around with the assemble node and it seems to be working. Thank you! Quote Link to comment Share on other sites More sharing options...
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