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Hey All

I've got an issue with shadows

I have my scene with all my saders nicely laid out in Shopnets in all

the places I need them in different objects and whatnot.

However I tried the trick from the renderpass workflow tut at sesi,

and it would'nt work until I deleted all my shopnets. I also tried the opparm

prerender script thing but also to no avail. This seems to be a bug to me.

It very well could be scene specific. However my question is this.

What is your usual workflow for doing a shadow pass, without deep rasters or EXR.

any suggestions would be great.

Thanks much

-Lyn-

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Yep Thats what the renderpass workflow tut says to do.

I loved the idea except that it did'nt work. I really may have something scene specific.

I have managed to get my shadowpass but at the expence of getg rid of my shopnets.

Not the prefered workflow. Shadow pass is so basic and rudimentry I am suprised by

what I am seeing here. It my be that I am thick, but I think I should be able to quickly and eaisly

overide the shading on a ROP by adding a shader to the entire pass.

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Yep Thats what the renderpass workflow tut says to do.

I loved the idea except that it did'nt work. I really may have something scene specific.

I have managed to get my shadowpass but at the expence of getg rid of my shopnets.

Not the prefered workflow. Shadow pass is so basic and rudimentry I am suprised by

what I am seeing here. It my be that I am thick, but I think I should be able to quickly and eaisly

overide the shading on a ROP by adding a shader to the entire pass.

I must say I can't understand your problem. Could you attach some basic hip file example.

I work a lot with passes all the time also in case of shadows.

By the way: takes can be tricky. For example it's hard to manage in which take you modify your settings. It's easy to derivatate subversion from previous subversion not from a main take. This way you loose control over your scene. If you miss that point you are in trouble. Just one example of my problems with takes... ;)

cheers,

SY.

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