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Procedural modeling & unwrapping


enquel

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Hi there,

I am looking for resources pertaining to procedural modeling and UV generation in context of:

1. high density meshes with variable topology;

2. high density meshes substituting low-poly objects, instanced at render time (optionally here with some tricks to fake mesh continuity).

 

Has anyone been digging into this topic inside Houdini?

Thank you in advance

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  • 3 weeks later...

Hi, there are few nodes for UV creation and tons of free resources on the net how to procedurally UV. The lazy way is to use Labs tools and find Auto UV node, and play with it. Since it is a hda, you can also unlock it and look inside how it is setup. 

For the second question, make lo poly and high poly part of the same network. Have the low poly Display tag on and on the high poly turn on the render tag. Use this to instance. 

https://www.sidefx.com/docs/houdini/nodes/sop/index.html

 

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