whale Posted May 15, 2020 Share Posted May 15, 2020 Brand new to redshift and am trying to recreate something that seemed to only work in mantra. Basically just want to take a heightfield and control the materials on the heightfield with a layer mix per each element (debris, bedrock, etc.) which was easy enough to do by binding in the attributes as the bias. I've been looking around and it looks like instead of a bind you need to use a pointlookup and there are a few different substitutes for the layer mix in redshift it seems. Simple sample file attached. Why doesn't it work? RSPointLookup.hiplc Quote Link to comment Share on other sites More sharing options...
Howitzer99 Posted May 16, 2020 Share Posted May 16, 2020 Hi Andrew, The problem was that you were using a Color Layer node instead of a Material Blend node. Just change this and it'll work fine. The Color Layer is for mixing colors and will only output color, and not the material attributes that you were expecting. Also, I usually use the UserData nodes to read point attributes, not the ParticleAttributeLookup you had. In Houini particles are points, but not sure if this workflow would work in Maya, so probably cleaner to use the UserData nodes in any case. Hope this helps. Quote Link to comment Share on other sites More sharing options...
whale Posted May 16, 2020 Author Share Posted May 16, 2020 thank you so much that works perfectly! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.