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Krion

Edit multiple geo’s/Edit SOPs of a network at the same time?

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I have created this setup for animating points of a geo with self-created ’motion paths’. There is one motion path for each point of the geo, and the motion paths are controlled by one global (carve u) value.
For each motion path there is an Edit SOP that I can edit to tweak the motion of that point. (For that btw I set the display flag on my ‘motion path visualiser’ asset and just select and edit the corresponding Edit SOP).


This does work okay, but there are some times when I wish I could edit all the motion paths at the same time, or select a few of them and edit those. Now I have to edit them one by one. 

I have been thinking about how you can do this, like u know maybe merging all the motion paths for a global edit and import them back by name attribute to the place the path where it actually lives in the network..
but I always find myself having multiple Edit SOPs then, and I would like to keep it simple and have one Edit node per motion path. 
(Because otherwise it get’s all complicated: Which edit node contains what? What effects do previous edit sops have on later edit sops?)

Is there some secret Houdini trick for tackling this or what are your thoughts on this?


Thanks very much, in advance :)



 

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