dansidi Posted May 20, 2020 Share Posted May 20, 2020 (edited) Hi, I am attempting to make an HDA for Crowd in order to try using it in Unreal. I've used Houdini Crowds a bit but I'm not a Houdini super-wiz and I know even less about setting up HDAs. I could use a little help. I have got to a point where I have an HDA which accepts Agent Definitions in one input and some points in another input. That seems to work OK (in Houdini, at least. I haven't tried Unreal yet). Now I want to 'embed' my agent definition into the HDA. Is that possible? I have tried using the 'extra files' section, but I'm certain I'm not doing it right. How can you read the embedded files? I have read the manual, and tried the following: opdef:.? opdef:../..? oplib:.? etc, etc, and many variations., but nothing seems to work. How is it done? I include my test file if you can spare a minute and set me straight. Many thanks in advance! Dan HDA_test_v03.hipnc Edited May 20, 2020 by dansidi fixed the ending Quote Link to comment Share on other sites More sharing options...
dansidi Posted May 21, 2020 Author Share Posted May 21, 2020 (edited) OK, so I have noticed this: If I use opdef:../..? Then the Agent node inside the HDA will read the clip information but NOT the rig information. The docs say that you can embed ANY kind of file in an HDA, so I don't understand why the clips can be read but not the rig. Any ideas? Thanks Edited May 21, 2020 by dansidi Quote Link to comment Share on other sites More sharing options...
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