dansidi Posted June 3, 2020 Share Posted June 3, 2020 Hi eveyone, I'm hoping to get a little help from a Crowd person on here. When making an Agent, how do you get different parts of the geometry to be different Agent Shapes? Let's say I have a mesh from an FBX. The mesh is a single piece, however the primitives have an attribute called @shop_materialpath I want all the primitives with @shop_materialpath = "shirt" to be one Agent Shape and all primitives with @shop_materialpath = "skin" to be another Agent Shape, and so on. Am I making sense here? If any kind person can help me, I would be grateful. Many thanks Dan Quote Link to comment Share on other sites More sharing options...
skomdra Posted June 3, 2020 Share Posted June 3, 2020 Hi Dan. Not a crowd guy, but just a question, why don't you split your fbx based on @shop_materialpath and make separate agents? Isn't agent just a packed primitive? Even if your geo is binded on the skeleton it should still respect your selection based on the primitive attribute. But probably someone with a crowd experience should offer some advice here. Quote Link to comment Share on other sites More sharing options...
dansidi Posted June 3, 2020 Author Share Posted June 3, 2020 Thanks Drasko, I'm hoping I won't have to make seperate agents or agent layers to do do what I want. I think you might be on the right track, though. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
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