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Crowd Agent Shapes - how are they made?


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Hi eveyone,

I'm hoping to get a little help from a Crowd person on here.

When making an Agent, how do you get different parts of the geometry to be different Agent Shapes?

Let's say I have a mesh from an FBX. The mesh is a single piece, however the primitives have an attribute called @shop_materialpath

I want all the primitives with @shop_materialpath = "shirt" to be one Agent Shape

and all primitives with @shop_materialpath = "skin" to be another Agent Shape, and so on.

Am I making sense here?

 

If any kind person can help me, I would be grateful.

 

Many thanks

Dan

Annotation 2020-06-03 163034.png

Annotation 2020-06-03 163337.png

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Hi Dan. Not a crowd guy, but just a question, why don't you split your fbx based on @shop_materialpath and make separate agents? Isn't agent just a packed primitive? Even if your geo is binded on the skeleton it should still respect your selection based on the primitive attribute. But probably someone with a crowd experience should offer some advice here. 

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