anicg Posted June 5, 2020 Share Posted June 5, 2020 The small fractured wood pieces are annoyingly agitated, they keep active all the time making the whole thing look unrealistic. How do you calm these things down? here is a flipbook of their dance: dancing_pieces.mp4 Quote Link to comment Share on other sites More sharing options...
anim Posted June 5, 2020 Share Posted June 5, 2020 check your collision geometry, chances are you have large collision padding, also keep an eye on contact breaking threshold Quote Link to comment Share on other sites More sharing options...
anicg Posted June 5, 2020 Author Share Posted June 5, 2020 I've changed the contact breaking threshold in both directions drastically but they keep dancing. I couldn't find the collision padding, I'm using the bulletrbdsolver Quote Link to comment Share on other sites More sharing options...
anim Posted June 5, 2020 Share Posted June 5, 2020 collision padding is on the RBD Packed Object node in Bullet Data tab where you can also preview how your collision geometry looks like Quote Link to comment Share on other sites More sharing options...
anicg Posted June 5, 2020 Author Share Posted June 5, 2020 the collision padding is the cure, thank you. I had to bring it down from the default 0,02 to 0,00001 Quote Link to comment Share on other sites More sharing options...
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