gangland Posted June 19, 2020 Share Posted June 19, 2020 Hello guys, i need to color an basic pyro sim from bottom to top using an ramp. i created a bound then filled with density, with iso-offset or something. then apply color grade (like an ramp) from bottom to top. after that transfering to the pyro itself. still not sure how to do that i lost, please help me guys. ps: i've attached an simple setup color_from_bound.hip Quote Link to comment Share on other sites More sharing options...
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