Jump to content

Pyro: Loosing Velocity in sim?


catchyid

Recommended Posts

Hi

I have a pyro sim where I add a preroll velocity noise, my goal is to make density move quickly once it's injected in the simulation (i.e. I don't want to wait couple frames before I see density moving, note: density has a velocity field as well, but it takes also couple frames to move the smoke). Anyways, something I've noticed, when I add the pre-roll velocity noise field, it modifies the sim velocity field then quickly die or damped? is this normal? 

Thanks,

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...