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Houdini Mplay colorcorrection issue.


mjfx

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Hi All,

I am creating a flipbook using below python code and calling those image seq. in nuke but while importing it's colorspace is set to paintspace if I change this to sRGB then things look fine but the issue is I don't have any controls on NUKE function as it's implemented in database and works simply if i pass a image seq in it.

Is there any other way I can fix issue while exporting from houdini itself. There are 2 things I came to know about it but don't know this are the actual cause of issue.

  1. Houdini Menu > Edit > ColorSetting > Colorcorrection
  2. MPlay > Colorcorrection Bar

If above are the solution to fix this issue then what exactly has to be done in python way ?

If above are not the solution then how to fix this issue ?

 

flip_book_seq_path = '/u/{}/Desktop/flip.$F4.exr'.format(USER)

cur_desktop = hou.ui.curDesktop()
scene = cur_desktop.paneTabOfType(hou.paneTabType.SceneViewer)
flip_book_options = scene.flipbookSettings().stash()
flip_book_options.output(flip_book_seq_path)
start_f = 1001
end_f = 1002
flip_book_options.frameRange((start_f, end_f))
flip_book_options.outputZoom(100)
flip_book_options.useResolution(1)
x = 1980
y = 1020
flip_book_options.resolution((x, y))
flip_book_options.cropOutMaskOverlay(1)
scene.flipbook(scene.curViewport(), flip_book_options)

 

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