nibbla Posted July 6, 2020 Share Posted July 6, 2020 I'm looking for a way to generate a surface from points (sort of like a reverse scatter), but can't seem to find a simple enough way to do this. Any suggestions? Quote Link to comment Share on other sites More sharing options...
Atom Posted July 6, 2020 Share Posted July 6, 2020 (edited) Try VDBFromParticles followed up by ConvertVDB to polygons. Or try ParticleFluidSurface node. Edited July 6, 2020 by Atom Quote Link to comment Share on other sites More sharing options...
nibbla Posted July 6, 2020 Author Share Posted July 6, 2020 That worked great, thanks! Quote Link to comment Share on other sites More sharing options...
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