loradorebore Posted July 6, 2020 Share Posted July 6, 2020 Hey, I've been stumped on this for a long time now and cant find any more useful resources online. I've been trying to dynamically add vellum patches over time for a project of mine. In the attached video you can see my current result, which is done by switching between the sopsolver that creates the golem, and the vellum solver that makes them go stringy. Ideally I'd like for vellum to take over for each worm as soon as the sopsolver is done growing it, thus on attribute presence. Hopefully someone can give me a point in the right direction. Thanks in advance! Wormguy.3.mp4 Quote Link to comment Share on other sites More sharing options...
Abyss Posted July 12, 2020 Share Posted July 12, 2020 Hey, Highly recommend to check out this video, maybe there is a solution for what you trying to do. it's 2 part video. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.