RickToxik Posted July 18, 2020 Share Posted July 18, 2020 Hi, currently I am using Nuke to create a point cloud from a world position pass / P pass, and after that exporting the alembic to houdini to create a mesh from the point cloud. I would like to avoid using nuke, and rebuild the data directly in houdini. I know it must be easy peezy but really have no idea how to do it after a lot of reading. How can I recreate Nuke's PositionToPoints node in houdini, so I can rebuild the point cloud from the P aov of my exr, hopefully by combining multiple frames. Thank you!! Quote Link to comment Share on other sites More sharing options...
anim Posted July 19, 2020 Share Posted July 19, 2020 you should be able to just use dense grid (you can switch to only points if you want) -> uv texture -> attrib from map (pick your image, Texture Channel: P (or whatever your AOV is called), Export Attribute: P) Quote Link to comment Share on other sites More sharing options...
RickToxik Posted July 19, 2020 Author Share Posted July 19, 2020 Thanks Tomas! Will try right away : ) Quote Link to comment Share on other sites More sharing options...
RickToxik Posted July 19, 2020 Author Share Posted July 19, 2020 Very simple and works great : ) Many thanks!! Quote Link to comment Share on other sites More sharing options...
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