cloudamy Posted July 23, 2020 Share Posted July 23, 2020 (edited) Hi, I am a total newbie to houdini (math student trying to make some simulation here) and I wonder if there's a way that I can update attributes of 2 geometry in solver node. Basically I created a volume node and used it to represent a self-advecting vector field (I do the update in a solver node) and I want to create particles that uses this vector field as its velocity and move around the volume. I feel like this really should be a simple task but I have been stuck for several days and haven't figured out how to deal with it. Any help will be much appreciated! Edited July 23, 2020 by cloudamy Quote Link to comment Share on other sites More sharing options...
eimk Posted July 23, 2020 Share Posted July 23, 2020 POP Advect by Volumes is probably what you're looking for particle_advection.hipnc Quote Link to comment Share on other sites More sharing options...
cloudamy Posted July 27, 2020 Author Share Posted July 27, 2020 On 7/23/2020 at 12:44 PM, eimk said: POP Advect by Volumes is probably what you're looking for particle_advection.hipnc I see. This is very helpful! Although is it possible to do this if we don't convert it to vdb before the solver node? I want to determine how the vector field change myself so right now I have a wrangle node inside my solver, and I am not sure if this is still possible if we use vdb advection node instead Quote Link to comment Share on other sites More sharing options...
eimk Posted July 27, 2020 Share Posted July 27, 2020 The VDB conversion and advection was just to make the volume change over time for demo purposes since I didn't have your .hip to work with. The POP Advect by Volumes node will work with any volume, so it should be fine with your wrangle. Quote Link to comment Share on other sites More sharing options...
cloudamy Posted July 27, 2020 Author Share Posted July 27, 2020 5 minutes ago, eimk said: The VDB conversion and advection was just to make the volume change over time for demo purposes since I didn't have your .hip to work with. The POP Advect by Volumes node will work with any volume, so it should be fine with your wrangle. I see, thank you! Quote Link to comment Share on other sites More sharing options...
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