Jump to content

Particle stutter effect


WAV94

Recommended Posts

Hello,

I'm working on a project, where I want to make particles emanate from a human shaped character, but I want the particle flow to feel as if handdrawn, i.e. with notable 'frames', though I still want them to flow in a fast pace (see attached video example). I can do this in Blender (where I mainly work on the project) by making the particle simulation skip 4 out of 5 frames when I cache it out, and then slow the video down significantly when editing the video later. But this method doesn't work when I want to animate the characters, because then I'd have to take all the retiming into account when doing the animations, and that'd be to big of a hassle.

So I'm thinking of a way to set this up in Houdini, so that I can import the animated characters from Blender and add the particles here instead. Using a pretty basic setup with a popsolver in a dop network, I'm thinking the most obvious way to achieve this effect would be to make the simulation really fast, and then somehow make the particles freeze for 4 frames every 5 frames, so that I get a result similar to what I made in Blender, but directly in the simulation instead of having to retime the video material later.

Is there a way to make a particle simulation behave like this? Or should I go about it another way?

Thanks in advance!

//William

Skygger_test1_68%.mp4

Dop.PNG

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...