Jump to content

How to manually break constraint


ashu_tosh_m

Recommended Posts

It doesn't look like your sim even works without the constraints, so I would suggest fixing that first. You are missing a SOP solver attached to the rbdsolver that will change @active to 1 when @activeFrame is reached and set the @v and @w values you defined outside of the sim.

The SOP solver attached to the constraint network can do the usual thing of using a primitive wrangle, examining the attributes on both points that are part of each constraint, and deciding if the constraint should be broken by setting @group_broken = 1.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...