ashu_tosh_m 3 Posted August 7, 2020 how should i break my glue constraint by velocity enegry_blast.hipnc 1 Share this post Link to post Share on other sites
ziconic 7 Posted August 9, 2020 It doesn't look like your sim even works without the constraints, so I would suggest fixing that first. You are missing a SOP solver attached to the rbdsolver that will change @active to 1 when @activeFrame is reached and set the @v and @w values you defined outside of the sim. The SOP solver attached to the constraint network can do the usual thing of using a primitive wrangle, examining the attributes on both points that are part of each constraint, and deciding if the constraint should be broken by setting @group_broken = 1. Share this post Link to post Share on other sites