ashu_tosh_m Posted August 7, 2020 Share Posted August 7, 2020 how should i break my glue constraint by velocity enegry_blast.hipnc 1 Quote Link to comment Share on other sites More sharing options...
ziconic Posted August 9, 2020 Share Posted August 9, 2020 It doesn't look like your sim even works without the constraints, so I would suggest fixing that first. You are missing a SOP solver attached to the rbdsolver that will change @active to 1 when @activeFrame is reached and set the @v and @w values you defined outside of the sim. The SOP solver attached to the constraint network can do the usual thing of using a primitive wrangle, examining the attributes on both points that are part of each constraint, and deciding if the constraint should be broken by setting @group_broken = 1. Quote Link to comment Share on other sites More sharing options...
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