HudyWannabe Posted August 8, 2020 Share Posted August 8, 2020 (edited) Hi guys, most of the tutorials I see on the internet teaches destruction based on assets that are built before being destroyed, giving full control over all the pieces. But how would you approach a situation, where you get an existing wall, maybe a scan of a stone wall, such as the one in my attachment. Let's say I want to keep the stones intact but fracture only the cement binding them? Do I draw poly around all the stones and them boolean fracture? Or maybe I can extract such information from a texture map? I'm pretty new to the amazing Houdini, so I would be very grateful for any tips. Thank you! Edited August 8, 2020 by HudyWannabe Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted August 9, 2020 Share Posted August 9, 2020 Hi Pawel, how about you apply the texture to a high density grid, choose the best contrast channel in a suitable color space, increase the value difference and use this for re-meshing? That way you should end up with fine edges for the binding and a differentiated strength attribute for constraints, particle emission and such. stone_tex_filter.hipnc Quote Link to comment Share on other sites More sharing options...
HudyWannabe Posted August 9, 2020 Author Share Posted August 9, 2020 I've never done this before, but thanks to your tip I know where to look for Thank you Quote Link to comment Share on other sites More sharing options...
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