Jump to content

Moving geometry boolean


gangland

Recommended Posts

Hello guys i having trouble while doing this process:

I use an incoming modelled piece geometry to boolean an moving alembic.

the ideia is one of the debris piece fall with an normal gravity.

while the moving geometry stick with the booleaned shape.

i was messing with point deform nut no luck at all.

i dunno if it a bit complicated if need i can provid an simple setup of the question.

thx  

capture.gif

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...