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Object along a path with speed driven by its own location on the curve.

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Hey everyone,

I'm trying to build a setup of a car driving along a path, I'd like the car to accelerate and decelerate according to its location on the path.
I'd like to use points along the path as target speed points.
So, if point2 as a @target_speed=10, the closer the car gets to point2 the closer it gets to a speed of 10 kmph and so forth.

I built a simple scene to share. A box follows a curve, speed is driven by a speed parameter in chops for now.
There are points along the track with @target_speed.. but now I'm stuck!

Any ideas? Not sure if this is achievable in sops or dops is more suitable?

Thanks a lot.




Edited by Daniele

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