bbentley81 Posted September 24, 2020 Share Posted September 24, 2020 (edited) Hello! I am trying to deepen my understansing of vellum by building the solver netowork myself. I have hit is very enfuriating sustuation were my character litterally walks out of her pants. When I use the sop based solver this dosn't happen. I am sure I am missing something but it seems most things I have tried are giving me the same result. I am using an almebic cache for the collider, and cloth geometry brought in from Marvelios Designer. I am using an collision source node to generate a vdb for collisions, and using a staticObject set to “Use Volume Collision” and “Volume Sample” for division Method. Here is what I am getting Edited September 24, 2020 by bbentley81 Quote Link to comment Share on other sites More sharing options...
bbentley81 Posted September 29, 2020 Author Share Posted September 29, 2020 FYI I got this working. the problem was with using a deforming volume based collision. Vellum seems to really want surface based collisions. My mothodology was off. I was trying to fix the sim,but I should have been fixing the collisions. Once penetrations and clipping was resolved everything worked great! Quote Link to comment Share on other sites More sharing options...
_el Posted May 26, 2021 Share Posted May 26, 2021 Thanks for sharing the solution! I was having the same problem. Quote Link to comment Share on other sites More sharing options...
bbentley81 Posted May 29, 2021 Author Share Posted May 29, 2021 Awesome! I am glad. I try to be a good forum participant and post solutions to problems when I find them. I am glad it's paid off! Cheers, B Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.