ron2812 Posted September 25, 2020 Share Posted September 25, 2020 Hey! I tried posting this issue on the SideFX forum without much luck. I got a terrain where I need to spawn some assets (rocks). When I spawn the exact same asset in Houdini onto the scattered points (via copy to points) they have a different size/rotation than the ones that are instanced in UE4. I'm using pscale, normal and up attributes to set everything up. I attached 2 screenshots to show my point - am i doing something wrong, or is this a bug? Thanks! best regards, Ron Quote Link to comment Share on other sites More sharing options...
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