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Grainy Geo Lights?

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Hi all,

I'm trying to use a geometry light to light up a vdb, but I keep getting a grainy texture on my toon shader/material and can't seem to figure out why. If I use a regular point light, I get the desired result, any ideas on what this could be? Thanks for the help!



Edited by vfxMike

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Need more info. What geo are you using for the geo light? Where is it? 

Lights that use area to cast illumination, as opposed to a single point, are inherently noisy ; what are your render settings? It sure looks like they're low-quality.

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