Popular Post konstantin magnus Posted October 3, 2020 Popular Post Share Posted October 3, 2020 Midnight recording on how to do a basic texture bombing shader: https://www.youtube.com/watch?v=sUkyHbSocUE texture_bombing_shader.hipnc 8 2 Quote Link to comment Share on other sites More sharing options...
velk Posted October 7, 2020 Share Posted October 7, 2020 Amazing technique! How would you go about doing this in Redshift? Thanks! Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted October 7, 2020 Author Share Posted October 7, 2020 Thank you @velk. If texture bombing doesn't exist in Redshift, you could bake a texture before rendering. I have posted a file about creating textures from SOPs recently: Quote Link to comment Share on other sites More sharing options...
vinyvince Posted October 16, 2021 Share Posted October 16, 2021 @konstantin magnus I try to add new feature to your texture bombing tool, I will like to have layer ability later like the old FX TD bommbing shader which is not compatible anymore and for now adaptive variable scaling work and alpha kind of works but not really like i want. Do you know how i could reveal the underlying color? i also try some stupid code like this but obviously vector4 RGBAtex = colormap(image, tex); f@Alpha = RGBAtex[3]; v@Cd = colormap(image, tex); v@Cd += (1-@Alpha)*@color2; thanks 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted October 16, 2021 Share Posted October 16, 2021 Also tried vector color_sum = 0.0; float alpha_sum = 0.0; float alpha = RGBAtex[3]; vector color = colormap(image, tex); float mask = alpha * (1.0 - alpha_sum); color_sum += color * mask; alpha_sum += mask; v@Cd = color_sum; f@Alpha = alpha_sum; ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Quote Link to comment Share on other sites More sharing options...
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