Jump to content

Houdini Units... Dop And Other Context


Visual Cortex Lab

Recommended Posts

HI folks...

ther's something which I'm bothering since a while.. and after spending the days on this HDA.. i need a confirmation from you guys... or your opinion on this question:

is the unit of houdini equal to 1unit=1meter? or what?...

if so ... for POP and DOP context... aint then important the size of the object or I'm telling complete bullshits? ... specially when importing geometry from others apps for example......

a cube 1x1x1 in XSI is a box 1x1x1 in Houdini .. but 1unit is 1 meter... it should change POP and DOP simulation? should I scale objects to "real life" sizes? ... in case of a char... which creates particles by its moving... shouldnt I consider the char as real life sized to perform more intuitive POP and DOP effects? (like applying forces, gravity, or stuffs like that).

sorry for the stupid question if its so.... I just need your opinion on this :)

cheers.

Link to comment
Share on other sites

[one' date=Nov 4 2006, 11:50 AM' post='31777]

HI folks...

ther's something which I'm bothering since a while.. and after spending the days on this HDA.. i need a confirmation from you guys... or your opinion on this question:

is the unit of houdini equal to 1unit=1meter? or what?...

if so ... for POP and DOP context... aint then important the size of the object or I'm telling complete bullshits? ... specially when importing geometry from others apps for example......

a cube 1x1x1 in XSI is a box 1x1x1 in Houdini .. but 1unit is 1 meter... it should change POP and DOP simulation? should I scale objects to "real life" sizes? ... in case of a char... which creates particles by its moving... shouldnt I consider the char as real life sized to perform more intuitive POP and DOP effects? (like applying forces, gravity, or stuffs like that).

sorry for the stupid question if its so.... I just need your opinion on this :)

cheers.

all I can say, is 1houdini unit is equal to 1 meter :ph34r:

Link to comment
Share on other sites

If you go to Settings -> Main Preferences -> Hip File Options (!), you'll see the DOPs defaults for length and mass. And yes, by default one Houdini unit is one meter. This is the basis for the value, for example, of the gravity in the Gravity Force DOP. This is also the basis for the mass calculations in the Physical tab of the RBD Object - the default is 1000, which means 1000 kilos per cubic meter, which is the density of water.

So the default RBD Object, a unit sphere, weighs about 3800 kilos, and is two meters across.

Since DOPs is attempting to mimic actual physics, it's a good idea to get these scales right before you start a simulation. For example, if you are doing dominoes, you probably don't want them to be 2 meters tall and weigh 200 kilos, but if you're not paying attention, it's easy to create exactly that.

Something to keep in mind...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...