ManHatTan Posted October 15, 2020 Share Posted October 15, 2020 Hi. New to Houdini. I'm doing landscapes and I'm having some problems with UV scaling. I have several landscapes/heightfields in different sizes (depending on how close to the camera) and I want to use the same material for all of them. How can I get a consistent UV scale, i.e. “real world scale”, without having to calculate sizes etc manually? In 3ds Max you can apply a UV modifier, set it to real world scale and you're good to go. (Asked this on the Houdini forums, decided to try here instead) Quote Link to comment Share on other sites More sharing options...
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