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World scale UV's? Or "real world scale" a la 3ds Max


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Hi. New to Houdini. I'm doing landscapes and I'm having some problems with UV scaling. I have several landscapes/heightfields in different sizes (depending on how close to the camera) and I want to use the same material for all of them. How can I get a consistent UV scale, i.e. “real world scale”, without having to calculate sizes etc manually? In 3ds Max you can apply a UV modifier, set it to real world scale and you're good to go.

(Asked this on the Houdini forums, decided to try here instead)

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