sant0s81 Posted October 15, 2020 Share Posted October 15, 2020 (edited) Hi everyone, I have that heightfield with a deep-sea trench based on a very poor DEM and try to make it a bit nicer. Some areas in the trench I want to lower and also make it more sharp. I could use heightfield project and use a geometry to pull that area down, but it doesnt look so nice. Is there a trick, how I can transform/pull down the area of the hightfield where I have the mask and also that denser mask has more value than the blurred out area? Thx alot! Edited October 15, 2020 by sant0s81 Quote Link to comment Share on other sites More sharing options...
sant0s81 Posted October 15, 2020 Author Share Posted October 15, 2020 Ahh, just got an answer from pixelpriority at Discord. HF_Remap is the way to go... Thx Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.