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Fipping particles 360 degrees

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I am a bit newbie, sry. I have to flip particles of a grid by 360 degrees, controlled by a null swiping through the grid. 

Here is my solution so far. Unfortunately I can not solve the 360 degree flip properly. It would be good to have some randomization of flip axis on it too. 

I wuld like to make some randomization on the scale too. 

Could you give me some hints on it , or perhaps edit my scene , please?


Thanks in advance.


Flip particles on grid_10.hip

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