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vellum instance orientation


dyei nightmare

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how can you orient vellum instances on the solver driving every instance with force?, i wanna turn the z axis of each instance in the direction of the force but maintaining the y axis pointing upwards, im defining a matrix  with a cross function for x axis.

i suspect that i have to apply a driedral()  but i dont know where exacty i get the current matrix transform cause vellum doesnt show intrinsics,   so  at the moment my matrix data just rotate randomly due the misterious @w  force  

so how,  can i determine a rotation for each instance on vex?  i know i have to use probably a diedral()  but how?  because i dont know where to retrieve the current matrix transform :huh::huh::huh::huh:

Edited by dyei nightmare
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