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Convert animated object into ashes with vellum


Jorge Medina

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Hi all,

I am trying to do an fx with ashes, I have an alembic animation of a paper and trying to animate pin constrains over time.

To keep the cloth follow the animation I have to increase the breakthreshold in the pin constrain, depending on the velocity deformation you will need to increase the breakthreshold, I am using a dopnet to update the breakthreshold attribute but it seem I am doing something wrong.

Any help will be appreciate.

 

 

ashes10.hipnc

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