Harper Posted October 29, 2020 Share Posted October 29, 2020 Hello, I'm trying to use the RBD Material Fracture technique to make a fracturing plane. I want to attach / parent animated spinning props to the deforming wing. I know this is probably really simple but I've been messing with this for a few days now an I'm pretty stumped. I've attched a demo file to illistrate what I mean. It would be prefered to have the props as fractured objects so they too can deform and collide with the body (tearing the side open). If that isn't possible I can alembic out the prop and use it as a coliding body, but getting the animated prop to stay attached to the wing is where my troubles lay. Any help would be really appriciated, thank you Prop_Spin_Question.hipnc Quote Link to comment Share on other sites More sharing options...
Harper Posted October 29, 2020 Author Share Posted October 29, 2020 I think I may have figured it out? It seems clunky, if anyone has a more 'correct' way of how this works please correct me. See attached files Prop_Spin_Question V2.hipnc Quote Link to comment Share on other sites More sharing options...
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