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editmaterial - how to?


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This might be a super basic question, but for the life of me I cannot get an editmaterial node to work with Karma nodes (for redshift it works):

Redshift: In a materiallibrary I create a rsMaterialBuilder and inside I create my node network, flowing into a redshift_usd_material node at the end. Then when I create an editmaterial node and load this material I get the complete tree of nodes to modify.

With Karma this seems different. First I don't need to create a materialbuilder, I can create a principled shader for example right there (though I have also tried with a materialbuilder). I create my network with for example a texture (and I have tried with and without a collect node at the end) and after want to modify this in an editmaterial node. But if I do that the network inside is always broken and none of the additional nodes (texture) is there (see picture)?

Has this ever happened to you? What am I doing wrong?

 

image.png

image.png

Edited by marcosimonvfx
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