sadboy Posted November 5, 2020 Share Posted November 5, 2020 I'm currently R&Ding a vellum disintegration shot am trying to create 'clothy' type tears using edge fractures. Right now I'm using a random cost attrib for the first gen of fractures, then using those edges to create a new cost attribute for the second generation of edge fractures. (though to be honest im not entirely sure how the cost attrib works for edge fracture). I was also thinking of maybe using a combo of voronoi and edge fractures? Does anyone know better methods to create such clothy looking tears? Will be much appreciated! Thanks! edge_tears.hipnc Quote Link to comment Share on other sites More sharing options...
bunker Posted November 6, 2020 Share Posted November 6, 2020 You can try breaking your cloth into clusters using nearest points (like you would do with a simple voronoi fracture) edge_tears_2.hipnc 1 Quote Link to comment Share on other sites More sharing options...
sadboy Posted November 6, 2020 Author Share Posted November 6, 2020 14 hours ago, bunker said: You can try breaking your cloth into clusters using nearest points (like you would do with a simple voronoi fracture) edge_tears_2.hipnc nice! thank you! Quote Link to comment Share on other sites More sharing options...
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