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Better methods for edge fractures


sadboy

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I'm currently R&Ding a vellum disintegration shot am trying to create 'clothy' type tears using edge fractures. Right now I'm using a random cost attrib for the first gen of fractures, then using those edges to create a new cost attribute for the second generation of edge fractures. (though to be honest im not entirely sure how the cost attrib works for edge fracture). I was also thinking of maybe using a combo of voronoi and edge fractures?

Does anyone know better methods to create such clothy looking tears?

Will be much appreciated!
Thanks!

edge_tears.hipnc

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