Jump to content

Redshift color clamping / specles


sb526

Recommended Posts

Hi everyone,

 

I am trying to set up a Sub-surface Scattering effect in Redshift but keep getting colour clamping with orange speckles appearing.

I tried a bunch of stuff including changing refraction settings, sampling etc but can't seem to find the culprit.

Any ideas?

 

speckles.PNG

Link to comment
Share on other sites

4 minutes ago, Yader said:

Could be thousand things, how big is your geo/scene? Are it's normals fine? How are your SSS settings?

The scene is quite small (1x1 units), with normals and settings recommended by some RS SSS tutorials.

I ended up resolving the issue by using RS SSS and RS Skin shaders, for some reason they seem to have deprecated support for SSS in the standard RS Material, or it's intended for some other uses?

What helped me is Redshift documentation: https://docs.redshift3d.com/display/RSDOCS/Subsurface+Scattering?product=houdini

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...