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Advect particles with a dynamic object


Mark01

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Hey everyone!

I am try to simply advect particles with a moving object.

We have particles/grains floating around and a person runs through them at speed so I just need to create some advection/turbulence, more than what's already created from the collision. 

I assume it is as simple as pyro but I can't seem to work this one out. Any ideas?

 

Thanks :) 

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