anthonymcgrath Posted December 12, 2020 Share Posted December 12, 2020 hey all i'm sure this is a fairly simple one but i'm having a hard time with it :/ been at this for 6 hours today so i have a sim of a big wall exploding outward - it looks great but sadly i have a huge chunk of pieces that fly towards cam an i'll be damned if i can find a way around it - is there any force i can apply from the camera that can push them outwards instead of just heading towards the camera and through it? It would be awesome if i can art direct this a bit more! thanks Ant Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted December 12, 2020 Author Share Posted December 12, 2020 (edited) to add to this - somebody suggested creating a line from my camera and then a wrangle that measures how close it is but tbh i cant seem to figure out a way like that as i'm not great with wrangles at all :/ I cant even get a line to point down the length of the camera :/ anyone got a super quick example scene with a line pointing down a camera and some particles moving away from it ? sorry for the direct ask my brain has turned to node soup lol Edited December 12, 2020 by anthonymcgrath Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted December 12, 2020 Author Share Posted December 12, 2020 so to update - i created a new geo network ..obj merged my camera in and pack it so i have one point then i add a metaball in there - scale it up and copy to points (metaball onto the camera packed point) add the force SOP after and a null_OUT now in dopnet add in the POP metaball force - point it to the null_OUT and then adjust values - negative values push the pieces away - didn't take much force to gently persuade them away from camera just adding for anyone trying to figure it out down the line Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.